Lewis Ellison, T. (2017). Digital participation, agency, and choice: An african american youth’s digital storytelling about minecraft. Journal of Adolescent & Adult Literacy, 61(1), 25-35.
This case study examines one African American adolescent male’s digital choices and experiences during the creation of a digital story about Minecraft. This study introduces digital participatory choice cultures as a framework to consider how he might recognize and use existing meaning-making and composition strategies to bridge what young people know, do, and learn both within and outside educational settings. Data include interviews, observations, photo elicitation, digital photos, and digital and nondigital texts. First, the author highlights the student’s choices to create a topic and digital story. Second, the author examines how the student’s digital choices illustrate the literacies, agency, and identities inherent in digital participatory choice culture, which helped him express himself in both cultural and digital ways. The analysis demonstrates how race mattered in the student’s digital composition, which suggests that literacy educators can design instruction to learn about and build from their students’ already existing funds of knowledge.
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